So let's start the lecture for today. So as some people may have noticed, I'm not Professor
Honegger. So unfortunately he had to be in Aachen today and we got a short notice yesterday
that we had to jump in for him. But anyway, so I will do the lecture today. My name is
Martin Berger and the main focus of the lecture will be on truncation. So last time I think
you did fan beam reconstruction and also talked a little bit about the implications of fan
beam and what's different to parallel and very briefly at the end about parka waiting.
And this time we talk about truncation. So the title slide is actually a bit misleading
because what's happening is that truncation can be in fan beam and in parallel beam. So
the things we discussed today are valid for parallel beam and fan beam as well. So and
the title slide suggests that it's only valid for fan beam but it's actually for both. Okay,
so let's start. So maybe I go a short, yeah. Better? Good. So maybe I go shortly about,
maybe we have a short look on the topics of today. I will start with a short recap of
what's actually parallel and fan beam. So this will be very easy to understand. Then
I will define what is truncation and then we talk about what can we do against truncation
and what can we do against the artifacts and how can we correct for that. And at the end
we will also have a look at phantoms. So unfortunately I got forwarded only slides for a 45 minutes
lecture so I had to come up with some new plans. So we will see how it works out with
the timing and everything. And I have an additional talk prepared that is actually a final talk
from a bachelor's thesis in our lab and that's also related to truncation. Okay, so let's
start with the short recap. So here you can see a parallel beam geometry. Let me just
get my old school laser pointer. So clearly we have multiple sources along a line here
and also multiple detector cells here on this side. And then we basically compute the line
integrals through the object from a certain angle and that's then our projection on this
side. Okay, and then we rotate either the object or the scanning system and we do the
same thing again. So you might wonder if that was ever implemented in a real system because
typically X-ray source can produce like a parallel beam ray. But yes it was and they
did that with a little trick and the trick was to use this translate and rotate principle.
So the very first CT in the beginning, like I think 71, that's on the next slide actually,
the very first CT used a translate and rotate principle and what they did is they just had
a detector with one detector cell. So you don't even get an image or a line, you just
get one value for one exposure. And what you then do is you move the detector cell and
also your source, you translate it along the line. So basically you do it step by step.
So you sample this one, the next one, the next one, so this is the translation part.
Then you rotate the system and then you sample again with the translations. So you can imagine
that this took quite a while. So this is actually the first scanner that did it this way. And
you can also see that there is not like a specific patient table here, it's just probably
a conventional patient table from the interventional suite here. And in this scanner exactly this
happened. So you translate your single pixel and the source to get a projection and then
you rotate it and then you do the same thing again. That obviously took quite some time,
so an acquisition took about five minutes. And the reconstruction, the reconstruction
I think was even done iterative, so no filter back projection here. So they used this algebraic
reconstruction technique. I don't know if that's been already discussed. So yeah, just
wait for it and you will know how the first scanner worked. And the slice resolution was
about 80 to 80 pixels. So you can imagine if you ever saw an image with 80 to 80 pixels,
so that's probably not very nice. On the other hand, you can't really tell anything about
a system's resolution by simply giving 80 by 80 pixels. So that just tells you that
you did your reconstruction with 80 by 80 pixels. But it doesn't really tell you if
the resolution of the system is good or bad, but it was pretty bad. Okay, so what happened
in the years after, so people switched to fan beam geometry. And that's simply because
you can save these translations then, which took quite some time. So in fan beam geometry,
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01:26:35 Min
Aufnahmedatum
2014-12-11
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2019-04-09 10:39:03
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