Hello everyone and welcome back to our course, our course on commercial open source software
startups and how to spin off such a startup from university.
My name is Dr. Griele and this is the second lecture in the first part of the course on
the software industry.
This particular lecture then is on software products because that's the basic backbone
of what companies sell and since we are interested in software vendors which are low-spending
startups we will have to look at what exactly it is that we can actually sell to have a
sustainable business.
So I will talk about software as a product, in particular about underlying intellectual
property that products are created and structured from and then I will walk you through the
complex structure of what makes up initially a core, then a basic and finally a whole product.
We also need to understand that products are made from parts and this is not meant primarily
from an engineering perspective but from an intellectual property perspective because
whoever else's work you're using they'll get a cut of your revenue one way or another.
So with that what is software as a product?
Well we can recap a little bit.
We already know that software products are products so they are goods man-made, sold
to customers in the market.
Software then specifically is a digital good.
It doesn't rot, it's not tangible, it's not physical but it does become tangible through
physical devices but itself is data, it's computer instructions that make a computer
do something.
From an economic perspective a software or a software as a product is intellectual property
to which you usually sell usage rights by way of a license and we will cover all of
that in a bit.
There are unique properties to software.
The near zero copying cost which leads to this weird step function where you have a
high investment to get to that first copy of the software and then almost no cost to
get to the second copy.
Of course you'll keep investing and further developing the software but from a technical
perspective creating more copies has near zero cost.
Software is born, lives on, eventually dies though there is no set end date and as we
also saw last time it can be changed very easily in the sense it's very malleable giving
us some significant innovation speed and advantages over traditional physical products.
While the engineers among you also know sometimes you want to make that change and can change
things easily but it doesn't necessarily lead to a good outcome so software can also become
hard to change in a consistent way.
This lecture and the whole course really is based on the idea that products or involves
the idea that products have a structure and that you can build out a product from humble
beginnings and that basically you then need to view a product as something that you start
building and extend and expand.
And this is what you can see here where the initial product is typically what we call
a core product, the essence straight from what we will learn later as a minimum viable
product.
And that core product is usually the initial software, basic software maybe with some additional
functionality barely enough that some customers will be buying and many won't be buying because
that's just not yet good enough.
A core product is extended and becomes a basic product if by way of licensees you can give
your customers some assurances like you certify the software that it really works well on
some particular hardware, some customers may require that.
Presenters
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00:57:33 Min
Aufnahmedatum
2020-11-28
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2020-11-28 21:18:23
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In this 2nd lecture of my course on commercial open source startups: How to spin-off from university, I'm introducing the structure of software products and how to price them.