Okay
welcome everybody.
After constraint satisfaction problems in the last week
where we basically looked at factored
representations
we started a new part of the course
the last but one
where we're
graduating, if you want, to structured representations.
That's the kind of most general representation form that we're going to look.
The idea is that we're going to have a world description language
a formal language that
describes the world state.
We've kind of shied away from that for the factored representations.
We could have done it there
but we haven't
just to leave the new step here.
The idea is that we have a structured language where we fix in the language what we can say
about the world.
But it's not just key value pairs, what we can say about the world.
If you think about factored representations
it's just basically we have a couple of functions
that give us values about the world.
Here we also allow other parts of world descriptions
like how are two objects related
not just
what is this one feature of an object.
And so we're going to work with the following examples.
The Wumpus world, we've looked at it in detail.
It's a little toy world in which we have objects like the Wumpus
the gold
the pits
the agent
and so on.
And they're in relations to each other
and there are also percepts
and the percepts are
also in relation to certain things.
For instance
if you have a pit in one cell
there's a breeze in the adjoining cells.
And so we need something which can describe the world in a little bit more detail than
just a factored representation could.
A factored representation might say things like
oh
there are three pits
and one Wumpus
and one gold
but not where the breezes and so on are in relation to other objects.
So the way the agent works in the world is actually by an inference process.
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01:31:59 Min
Aufnahmedatum
2025-12-04
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2025-12-07 22:15:13
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