OK.
So hello and welcome to our computer graphics lecture.
So probably most of you were already here
when there was this announcement.
There's a camera here in the background
that will record this lecture.
So you can always go back to the website
and have a look at the lecture with about one week delay.
And yeah, this is a service offered by the students,
OK, by the studiengebühren that also you
paid until last semester.
OK.
So my name is Mark Stamminger.
I'm going to give that lecture in this term.
And I would like to start with some organizational issues
about the lecture.
So first of all, I'm not the only one
you will be in contact with.
We have at least two tutors.
It depends on the number of students that will show up
and that will register for the tutorials,
whether we add further ones.
Franziska Battelshofer is going to give the oral tutorials
and the theoretical tutorials.
And Christoph Weber will guide you
through the programming part in case you want to do that.
I will describe these differences
between the tutorials in a minute.
If you want to participate in that lecture,
and in particular in the tutorials,
and to get a grade on the module,
you need at least one of these tutorials.
Then please register using EST.
Yeah, OK, people are taking their mobile phones.
I will put these slides on the web page
so you can find it also there directly.
So please register via EST.
I think most of you know that tool,
so it should be easy to use for you.
And please register until Friday noon.
So we need to know as soon as possible how many students we
have to expect so that we can organize tutorials
and maybe think about a third time slot or whatever
for the tutorials.
So please register until Friday noon.
So via EST, you will hand in your programming assignments.
It's a nice tool to do that.
Other material for the lecture, for instance, the slides
I will show you and probably also linked
to the video recordings and stuff like that,
Presenters
Zugänglich über
Offener Zugang
Dauer
01:08:34 Min
Aufnahmedatum
2013-10-15
Hochgeladen am
2019-04-05 00:59:02
Sprache
de-DE
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Graphik Pipeline
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Clipping
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3D Transformationen
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Hierarchische Display Strukturen
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Perspektive und Projektionen
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Visibilitätsbetrachtungen
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Rastergraphik und Scankonvertierung
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Farbmodelle
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Lokale und globale Beleuchtungsmodelle
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Schattierungsverfahren
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Ray Tracing und Radiosity
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Schatten und Texturen
- P. Shirley: Fundamentals of Computer Graphics. AK Peters Ltd., 2002
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Hearn, M. P. Baker: Computer Graphics with OpenGLD. Pearson
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Foley, van Dam, Feiner, Hughes: Computer Graphics - Principles and Practice
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Rauber: Algorithmen der Computergraphik
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Bungartz, Griebel, Zenger: Einführung in die Computergraphik
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Encarnação, Strasser, Klein: Computer Graphics