Physically-based Simulation in Computer Graphics 2024 /CoursesID:3895
- Most recent entry on 2024-06-04
Keywords: Simulation Computer Graphics

Organisational Unit

Friedrich-Alexander-Universität Erlangen-Nürnberg

Recording type

Vorlesungsreihe

Language

Over the past decades, computer graphics became a vital component of the entertainment industry. Whether in regards to video games, animation movies, or visual effects in live action productions, computer animation brings virtual worlds to life. Thereby, physically-based simulations are required to reach the necessary degree of realism. Based on differential equations and numerical methods to solve them, this lecture will cover a series of algorithms used to implement physically-based simulations.

Associated Clips

Episode
Title
Lecturer
Updated
Via
Duration
Media
1
Introduction
Prof. Dr. Tobias Günther
2024-04-21
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00:46:41
2
Motion 1 - Kinematics & Dynamics
Prof. Dr. Tobias Günther
2024-04-23
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01:02:28
3
Motion 2 - Numerical Integration
Prof. Dr. Tobias Günther
2024-05-12
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01:21:22
4
Rigid Bodies 1 - Kinematics, Dynamics, Pipeline
Prof. Dr. Tobias Günther
2024-05-13
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01:39:08
5
Rigid Bodies 2 - Collision Detection & Response
Prof. Dr. Tobias Günther
2024-05-15
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01:32:40
6
Deformable Objects 1 - Mass Spring Systems
Prof. Dr. Tobias Günther
2024-05-25
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01:10:23
7
Deformable Objects 2 - FEM & Thin Shells
Prof. Dr. Tobias Günther
2024-06-04
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01:14:52

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