Physically-based Simulation in Computer Graphics 2025 /CoursesID:4240
- Most recent entry on 2025-05-11
Keywords: Simulation Computer Graphics

Organisational Unit

Friedrich-Alexander-Universität Erlangen-Nürnberg

Recording type

Vorlesungsreihe

Language

Over the past decades, computer graphics became a vital component of the entertainment industry. Whether in regards to video games, animation movies, or visual effects in live action productions, computer animation brings virtual worlds to life. Thereby, physically-based simulations are required to reach the necessary degree of realism. Based on differential equations and numerical methods to solve them, this lecture will cover a series of algorithms used to implement physically-based simulations.

Associated Clips

Episode
Title
Lecturer
Updated
Via
Duration
Media
1
Introduction
Prof. Dr. Tobias Günther
2025-04-23
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00:43:20
2
Motion 1 - Kinematics & Dynamics
Prof. Dr. Tobias Günther
2025-04-23
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01:05:45
3
Motion 2 - Numerical Integration
Prof. Dr. Tobias Günther
2025-05-08
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01:21:22
4
Rigid Bodies 1 - Kinematics, Dynamics, Pipeline
Prof. Dr. Tobias Günther
2025-05-11
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01:39:08

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